Space Tube - 2015
Summary
An infintie runner where the player drives through a procedurally generated tube at high speed.
G_Proto was made in a year by a five person team in Unity for our junior project.
Contributions
What Went Well
What Went Wrong
Process and Post Mortem
Originally conceived as an F-Zero inspired racing game, it was quickly realized our small team would be unable to deliver a game of such spectacle. Keeping the theme of racing hovercraft, we transitioned to a simpler concept.
Almost everything was designed with speed in mind. Particles are large and blocky to be noticable, UI is easy to understand at a glace, controls are basic and responsive, and all pipe textures were designed for the player to know when they're going fast.